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How to play Tunk (Tonk): rules, strategy and when to drop

Tunk is fast, social and all about nerve. Learn the rules in five minutes, then learn the part that takes years: knowing when to drop.

The goal

Each player tries to get rid of their cards by laying them down in spreads, or to finish with the lowest point total in their hand. Aces count as 1, face cards as 10, and number cards at face value. The game is usually played with 5 cards each, though many tables deal 7.

Your turn, step by step

  • Draw one card — either from the stock or the top of the discard pile.
  • Spread if you can: lay down three or four cards of the same rank, or three or more cards in sequence in the same suit (aces are low: A-2-3).
  • Hit spreads on the table by adding a card that fits — a fourth card of a set, or the next card at either end of a run. You can hit anyone’s spread.
  • Discard one card to end your turn.

Tunking out

If you play your last card — by spreading, hitting or discarding — you “tunk out” and win the hand outright, usually for double. Some tables also award an instant win for a dealt five-card hand totaling 49 or 50.

The drop

At the start of your turn, before drawing, you may drop: lay your hand face up. Everyone reveals their hands. If your total is the lowest, you win. If anyone is lower — or tied — they “catch” you, and the catcher wins double. That risk is what makes Tunk exciting.

Many tables add a hit lock: if someone hits one of your spreads, you can’t drop on your next turn. It stops players from dropping the moment a helpful card lands.

When to drop

  • Count the other hands, not just yours. Each card an opponent holds averages around six points; a player with four cards probably has 20 or more.
  • A total under 10 is usually safe against players holding three or more cards.
  • Be careful when someone has just spread or picked up from the discard pile — they may be close to empty.
  • If you drop early and win often, opponents will start holding low cards to catch you. Mix it up.

Strategy between drops

  • Throw away high cards (tens and faces) early unless they’re part of a pair or a near-run.
  • Take from the discard pile only when the card completes a spread or hits one — otherwise you reveal your plans.
  • Watch what others pick up and discard to guess what they’re building, and avoid discarding cards that fit their spreads.
  • Keep low cards; they protect you if someone else drops.

Tunk or Tonk?

They’re the same family of games. “Tonk” is the more common name in rule books; “Tunk” is how many families say it. Details like hand size, the 49/50 rule, and payouts vary from table to table — which is why spades.live lets the host set them before the deal.

Put it into practice

Start a Tunk table, share the link, and play with friends on live video — or practice against bots first.

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